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Physical Sun with Luxology’s modo – it’s really, really easy

By Paul Buerk posted on July 15th, 2008

The simple way to do natural light in Modo 302

When it comes to lighting, texturing, shading, and all that stuff, Modo really is fun and easy to work with. One of the new features in Modo 302 is a simple Physical Sun and Sky setup that gives great results without requiring a lot of tweaks or time. Of course, if you want to tweak, you’ve got all the controls available, but the defaults are pretty good right out of the box.

The idea behind Physical Sun is simple – how would something light up at a certain time of the day at a certain place on the earth, and what would the sky look like as well? To use it, all we need to do is tell Modo where you are and what time of day, and you’ll see the results in the render preview right away. Let’s take a look at a really simple scene that I’m sure looks like something you’d have in your house: a glass bottle on a marble pedestal. We’ll start by taking a look at the scene using the default lighting (a single directional light) and the default environment (a 4 color gradient). Here’s what our bottle looks like with just the defaults (click on the thumbnails):

Default lighting and environment

OK. I admit – not the greatest job modeling, texturing, or posing. But it will work for our purposes. Now, let’s go into the Environment settings and change from the default 4 color gradient to a Physical Sun setup. You’ll find it in the Shader tree:

The default 4 color gradient setting for environment

We’ll change that to:

change to daylight

You’ll notice at the bottom of the panel the settings for “Sun Light”, which in this case is using the Directional Light. If you remember, this is the default light in the scene so you won’t have to create any new lights to make this work. The last time I checked, the Sun is a pretty directional light as far as we on Earth are concerned. What we’ll need to do now is tell our Directional Light aka the “Sun” where we are on earth and what time of day it is. To do that, we’ll select the Directional Light under the Shader Tree and make the appropriate selections. Here’s what that looks like:

Where to turn on the Physical Sun

Click on the button for “Physical Sun”:

Check the box to turn it on

Tell it what time and day it is, and where you are:

tell it where you are and what time it is

You can even setup your own special locations by entering the latitude and longitude, then saving it with a location name:

How to change Latitude, Longitude, and location

Some Sample Renderings

You’ll quickly notice how much better the image looks, and how much nicer the objects are lit. You’ll want to use Thermonuclear lighting more just because of how easy this is to do, but keep in mind that like HDR images it’s not a cure-all. Just because you use Physical Sun doesn’t mean you can’t use additional lighting or HDR. Here’s a sample with Physical Sun turned on, with indirect lighting enabled:

Turned indirect lighting on

Here’s one with Physical Sun and a simple HDR image used as an Environmental image:

Sample lit with Physical Sun and HDR

Experiment and Play – you won’t hurt anything!

Try lighting up some models with Physical Sun and perhaps a few HDR images that ship along with Modo. You’d be surprised at how easy it is and how good it looks. You’ll also notice that you can command the universe to do completely unnatural things, e.g. offset the Earth’s rotation to fit your whimsy, but thats a topic for another entry. But like I said, give it a shot and see how you like it.

Daylight Example Video – 24 hours in 10 seconds

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